﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Game : MonoBehaviour {
  public int level = 1;

  void Start() {
    if (!MapLevel.Instance.LoadLevel(level))
      return;
    MapLevel.Instance.DumpMapData();
    MapLevel.Instance.InitMap();
  }

  void Update() {
  }
}
